AGS: Seeing what she’s got, and how to beat her like a hooker.
While your sitting there watching your Obama, I have decided to utilize the AGS engine, for simplicity’s sake. For what it’s worth, it’s great. What I belive the project will entail, it should suit my needs. Most of the games that have come out using AGS it are still set in the 90’s style when they didn’t make use of Alpha Maps.
For whatever reason, no one has used PNG based animations and objects that the engine fully supports. All use the early (and let’s face it, tired) LucasArts 1990’s style in a 3:4 ratio that is as old as the adventure genre itself. It’s a modern engine that supports DX9 as well as Direct Draw. It’s hardware accelerated, and supports any resolution you can name.
I’ve created a test room, with very little effort I might add, just to get a feel for the process. The scripting seems very much like Actionscript, but specific to the engine enough that one can hook into commands with out really thinking all that much.
So to re-cap:
- High resolution & wide-screen.
- Make use of hardwear acceleration & transparency in animations, images, & items.
- ???
- Profit.
You like that, you see what I did there?
